#pragma once #include "../camera/Ray.h" #include "Vec3.h" namespace util { class AxisAlignedBoundingBox { public: AxisAlignedBoundingBox(); AxisAlignedBoundingBox(Vec3& min, Vec3& max); // Operator AxisAlignedBoundingBox operator+(AxisAlignedBoundingBox& rhs) const; // Methods bool intersects(cam::Ray& r) const; bool contains(Vec3& v) const; Vec3 minBound() const; Vec3 maxBound() const; private: Vec3 min, max; }; } // namespace util