#include "Ray.h" #include "Vec3.h" namespace cam { Ray::Ray (const util::Vec3& x0, const util::Vec3& d, float tmin, float tmax, bool normalize) :x0_ (x0), tmin_ (tmin), tmax_ (tmax), normalize_ (normalize) { if (normalize_) d_ = d.normalize (); else d_ = d; } util::Vec3 Ray::operator()(float t) const { return x0_ + (d_ * t); } bool Ray::in_range(float t) const { return t <= tmax_ && t >= tmin_; } std::ostream& operator<<(std::ostream& os, const cam::Ray& rhs) { os << "(" << rhs.x0_ << " " << rhs.d_ << ")"; return os; } }