#include "GridSampler.h" namespace util { GridSampler::GridSampler (const std::shared_ptr<Sampler>& sampler, size_t n) :sampler_ (sampler), n_ (std::ceil (std::sqrt (n))) {} Vec3 GridSampler::color (float x, float y) const { Vec3 color (0, 0, 0); for (int xi = 0; xi < n_; xi++) { for (int yi = 0; yi < n_; yi++) { double xs = x + (xi + 0.5) / n_; double ys = y + (yi + 0.5) / n_; color = color + sampler_->color (xs, ys); } } return color / (n_ * n_); } }