#include "Hit.h" #include <limits> namespace cam { Hit::Hit(const util::Vec3& hit, const util::Vec3& n, const std::pair<float, float>& uv, float t, const std::shared_ptr<material::Material>& material) : util::SurfacePoint(hit, n, uv, material), t(t) { } float Hit::scalar() const { return t; } std::ostream& operator<<(std::ostream& os, const cam::Hit& rhs) { os << "(" << rhs.point() << " " << rhs.normal() << " " << rhs.scalar() << ")"; return os; } } // namespace cam