#include "StratifiedSampler.h" namespace util { StratifiedSampler::StratifiedSampler(const std::shared_ptr<Sampler>& sampler, size_t n) : sampler(sampler), n(std::ceil(std::sqrt(n))){}; Vec3 StratifiedSampler::color(float x, float y) const { Vec3 color(0, 0, 0); for (int xi = 0; xi < n; xi++) { for (int yi = 0; yi < n; yi++) { float rx = dis(gen); float ry = dis(gen); float xs = x + (xi + rx) / n; float ys = y + (yi + ry) / n; color = color + sampler->color(xs, ys); } } // if (color != Vec3 (16, 16, 16) && color != Vec3 (0, 0, 8)) // std::cout << color << " and " << color / (n_ * n_) << n_ << std::endl; return color / (n * n); } } // namespace util