#include "GridSampler.h" namespace util { GridSampler::GridSampler(const std::shared_ptr<Sampler>& sampler, size_t n) : sampler(sampler), n(std::ceil(std::sqrt(n))) { } Vec3 GridSampler::color(float x, float y) const { Vec3 color(0, 0, 0); for (int xi = 0; xi < n; xi++) { for (int yi = 0; yi < n; yi++) { float xs = x + (xi + 0.5) / n; float ys = y + (yi + 0.5) / n; color = color + sampler->color(xs, ys); } } return color / (n * n); } } // namespace util