#pragma once #include <vector> #include "../tools/Vertex.h" #include "Group.h" #include "Light.h" #include "Shape.h" #include "Triangle.h" namespace shapes { class TriangleMesh : public Light, public Shape { public: TriangleMesh(std::vector<Triangle> triangles); TriangleMesh(std::istream& in, const std::shared_ptr<material::Material>& material); std::optional<cam::Hit> intersect(const cam::Ray& r) const override; util::AxisAlignedBoundingBox bounds() const override; util::SurfacePoint sampleLight() const override; util::Vec3 calculateLightEmission(const util::SurfacePoint& p, const util::Vec3& d) const override; public: std::shared_ptr<material::Material> material; std::vector<Triangle> triangles; private: Group hierarchy; util::AxisAlignedBoundingBox initBB(); }; } // namespace shapes