#include "Background.h" #include <limits> namespace shapes { Background::Background(const std::shared_ptr<material::Material>& material) : material(material) { } std::optional<cam::Hit> Background::intersect(const cam::Ray& r) const { return std::optional<cam::Hit>( {r(std::numeric_limits<float>::infinity()), util::Vec3(0, 0, 0), std::numeric_limits<float>::infinity(), material}); } util::AxisAlignedBoundingBox Background::bounds() const { return util::AxisAlignedBoundingBox(); } } // namespace shapes