My Project
Here is a list of all class members with links to the classes they belong to:
- a -
authenticate() :
Player
- b -
bindSocket() :
Server
- c -
Callback :
Engine
callbacks :
Engine
Client() :
Client
client_addr :
Server
connectToServer() :
Client
createInstance() :
Engine
,
Server
currentWord :
Engine
- d -
destroyInstance() :
Engine
,
Server
disconnectCallback :
Server
disconnectCallbackType :
Server
disconnectFromServer() :
Client
- e -
Engine() :
Engine
errorMsg :
NetworkException
EXACT_MATCH :
GameState
- f -
fromData() :
Player
- g -
GameState() :
GameState
,
Player
getGameState() :
Player
getGuesses() :
GameState
getInstance() :
Engine
,
Server
getRandomLine() :
Engine
getTries() :
GameState
getUsername() :
Player
getWord() :
Engine
,
GameState
guess() :
GameState
,
GameState::guess
,
Player
guesses :
GameState
guessResultT :
GameState
- h -
handleNewConnection() :
Server
hashedPw :
Player
- i -
init() :
Server
initializeSocket() :
Server
input_buffer :
Server
inputBuffer :
Client
instance :
Engine
,
Server
- m -
masterfds :
Server
mastersocket_fd :
Server
MATCH :
GameState
matchType :
GameState
maxfd :
Server
mut :
Engine
- n -
NetworkException() :
NetworkException
newConnectionCallback :
Server
newConnectionCallbackType :
Server
NO_MATCH :
GameState
- o -
onConnect() :
Server
onDisconnect() :
Server
onInput() :
Server
operator=() :
GameState
- p -
pastWords :
Engine
Player() :
Player
- r -
receiveCallback :
Server
receiveCallbackType :
Client
,
Server
receiveMessage() :
Client
recvInputFromExisting() :
Server
registerNewWordCallback() :
Engine
remote_ip :
Server
result :
GameState::guess
run() :
Server
- s -
sendGuessAck() :
Server
sendLoginAck() :
Server
sendMessage() :
Client
,
Server
serialize() :
GameState
Server() :
Server
server_addr :
Server
serverAddr :
Client
setNewWord() :
Engine
setup() :
Server
setWord() :
Engine
,
GameState
,
Player
sock :
Client
start() :
Engine
started :
Engine
startListen() :
Server
state :
Player
stop() :
Server
- t -
tempsocket_fd :
Server
tmpfds :
Server
toData() :
Player
tries :
GameState
- u -
username :
Player
- w -
what() :
NetworkException
word :
GameState
wordFile :
Engine
- ~ -
~Server() :
Server
Generated by
1.9.4