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Server Member List
This is the complete list of members for
Server
, including all inherited members.
bindSocket
()
Server
private
client_addr
Server
private
createInstance
()
Server
static
createInstance
(const int &)
Server
static
destroyInstance
()
Server
inline
static
disconnectCallback
Server
private
disconnectCallbackType
typedef
Server
getInstance
()
Server
inline
static
handleNewConnection
()
Server
private
init
()
Server
initializeSocket
()
Server
private
input_buffer
Server
private
instance
Server
private
static
masterfds
Server
private
mastersocket_fd
Server
private
maxfd
Server
private
newConnectionCallback
Server
private
newConnectionCallbackType
typedef
Server
onConnect
(newConnectionCallbackType cb)
Server
onDisconnect
(disconnectCallbackType cb)
Server
onInput
(receiveCallbackType cb)
Server
receiveCallback
Server
private
receiveCallbackType
typedef
Server
recvInputFromExisting
(int fd)
Server
private
remote_ip
Server
private
run
()
Server
sendGuessAck
(uint16_t fd, const GameState::guessResultT &res)
Server
inline
sendLoginAck
(uint16_t fd, bool success, const char *errorMsg="")
Server
inline
sendMessage
(int source_fd, const char *messageBuffer)
Server
sendMessage
(int source_fd, char *messageBuffer)
Server
Server
()
Server
private
Server
(const int &)
Server
private
Server
(const Server &)=delete
Server
private
server_addr
Server
private
setup
(int port)
Server
private
startListen
()
Server
private
stop
()
Server
tempsocket_fd
Server
private
tmpfds
Server
private
~Server
()
Server
private
virtual
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