#include "game.hpp"
#include "leveldb/options.h"
#include "player.hpp"
#include "server.hpp"
#include <arpa/inet.h>
#include <cstdlib>
#include <cxxopts.hpp>
#include <functional>
#include <iostream>
#include <leveldb/db.h>
#include <map>
#include <netinet/ip.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <wordle-de.pb.h>
Functions | |
void | connected (uint16_t fd) |
void | disconnected (uint16_t fd) |
void | received (uint16_t fd, char *buffer) |
int | main (int argc, char *argv[]) |
Variables | |
Engine * | eng |
Server * | srv |
leveldb::DB * | db |
std::map< int, Player * > | players |
void connected | ( | uint16_t | fd | ) |
void disconnected | ( | uint16_t | fd | ) |
int main | ( | int | argc, |
char * | argv[] | ||
) |
void received | ( | uint16_t | fd, |
char * | buffer | ||
) |
leveldb::DB* db |
Engine* eng |
std::map<int, Player *> players |
Server* srv |