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Server Member List

This is the complete list of members for Server, including all inherited members.

bindSocket()Serverprivate
client_addrServerprivate
createInstance()Serverstatic
createInstance(const int &)Serverstatic
destroyInstance()Serverinlinestatic
disconnectCallbackServerprivate
disconnectCallbackType typedefServer
getInstance()Serverinlinestatic
handleNewConnection()Serverprivate
init()Server
initializeSocket()Serverprivate
input_bufferServerprivate
instanceServerprivatestatic
masterfdsServerprivate
mastersocket_fdServerprivate
maxfdServerprivate
newConnectionCallbackServerprivate
newConnectionCallbackType typedefServer
onConnect(newConnectionCallbackType cb)Server
onDisconnect(disconnectCallbackType cb)Server
onInput(receiveCallbackType cb)Server
receiveCallbackServerprivate
receiveCallbackType typedefServer
recvInputFromExisting(int fd)Serverprivate
remote_ipServerprivate
run()Server
sendGuessAck(uint16_t fd, const GameState::guessResultT &res)Serverinline
sendLoginAck(uint16_t fd, bool success, const char *errorMsg="")Serverinline
sendMessage(int source_fd, const char *messageBuffer)Server
sendMessage(int source_fd, char *messageBuffer)Server
Server()Serverprivate
Server(const int &)Serverprivate
Server(const Server &)=deleteServerprivate
server_addrServerprivate
setup(int port)Serverprivate
startListen()Serverprivate
stop()Server
tempsocket_fdServerprivate
tmpfdsServerprivate
~Server()Serverprivatevirtual