#ifndef _STATE_H #define _STATE_H #include "definitions.hpp" #include <array> #include <string> #include <vector> class GameState { public: enum matchType { NO_MATCH, MATCH, EXACT_MATCH }; typedef std::array<matchType, WORD_LENGTH> guessResultT; struct guess { std::string guess; guessResultT result; }; private: std::string word; uint8_t tries; std::vector<std::string> guesses; public: GameState(); GameState(const std::string &word); void setWord(const std::string &); guessResultT guess(const std::string &); }; #endif // _STATE_H