#include "client.hpp" #include "definitions.hpp" #include "server.hpp" #include <cstdio> #include <cstring> #include <unistd.h> Client::Client() : sock(), serverAddr() { sock = socket(AF_INET, SOCK_STREAM, 0); serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(DEFAULT_PORT); inet_aton(DEFAULT_IP, &serverAddr.sin_addr); } Client::Client(const std::string &addr, const int &port) { sock = socket(AF_INET, SOCK_STREAM, 0); serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(port); inet_aton(addr.c_str(), &serverAddr.sin_addr); } int Client::connectToServer() { int rc = connect(sock, (struct sockaddr *)&serverAddr, sizeof(serverAddr)); if (rc < 0) { perror("connect() failed"); } return rc; } int Client::disconnectFromServer() { int rc = close(sock); if (rc < 0) { perror("disconnect() failed"); } return rc; } uint16_t Client::sendMessage(const std::string &msg) { auto bytes = send(sock, msg.c_str(), strlen(msg.c_str()) + 1, 0); return bytes; } int Client::receiveMessage() { int nbytesrecv = recv(sock, inputBuffer, INPUT_BUFFER_SIZE, 0); if (nbytesrecv <= 0) { if (nbytesrecv == 0) { disconnectFromServer(); return -1; } else { perror("recv() failed"); } close(sock); return -1; } std::string msg(inputBuffer); onReceiveCB(sock, msg); bzero(&inputBuffer, INPUT_BUFFER_SIZE); return nbytesrecv; } void Client::onReceive(receiveCallbackType fn) { if (onReceiveCB != nullptr) onReceiveCB = fn; }