#include "client.hpp" #include "definitions.hpp" #include "server.hpp" #include <cstdio> #include <cstring> #include <unistd.h> Client::Client() : sock(), serverAddr() { sock = socket(AF_INET, SOCK_STREAM, 0); serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(DEFAULT_PORT); inet_aton(DEFAULT_IP, &serverAddr.sin_addr); int rc = connect(sock, (struct sockaddr *)&serverAddr, sizeof(serverAddr)); if (rc < 0) { perror("connect() failed"); return; } } Client::Client(const std::string &addr, const int &port) { sock = socket(AF_INET, SOCK_STREAM, 0); serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(port); inet_aton(addr.c_str(), &serverAddr.sin_addr); } void Client::connectToServer() { int rc = connect(sock, (struct sockaddr *)&serverAddr, sizeof(serverAddr)); if (rc < 0) { perror("connect() failed"); return; } } void Client::disconnectFromServer() { close(sock); } uint16_t Client::sendMessage(const char *msg) { return send(sock, msg, strlen(msg) + 1, 0); } wordle_de::Message Client::receiveMessage() { int nbytesrecv = recv(sock, inputBuffer, INPUT_BUFFER_SIZE, 0); wordle_de::Message msg; if (nbytesrecv <= 0) { if (nbytesrecv == 0) { disconnectFromServer(); return msg; } else { perror("recv() failed"); } close(sock); return msg; } msg.ParseFromString(inputBuffer); bzero(&inputBuffer, INPUT_BUFFER_SIZE); return msg; }