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BackgroundMaterial.cpp 720 B
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#include "BackgroundMaterial.h"
#include "texture/Constant.h"
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namespace material {
BackgroundMaterial::BackgroundMaterial(const std::shared_ptr<util::Sampler>& texture)
    : texture_(texture)
{
}
BackgroundMaterial::BackgroundMaterial(const util::Vec3& color)
    : texture_(std::make_shared<Constant>(color))
{
}
util::Vec3 BackgroundMaterial::albedo(float texel_x, float texel_y)
{
    return util::Vec3(1, 1, 1);
}
util::Vec3 BackgroundMaterial::emission(float texel_x, float texel_y)
{
    return texture_->color(texel_x, -texel_y);
}
util::Vec3 BackgroundMaterial::scattered_d(const util::Vec3& d, const util::Vec3& n)
{
    return util::Vec3(0, 0, 0);
}
bool BackgroundMaterial::scatter()
{
    return false;
}
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}