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#include "../sampling/Sampler.h"
virtual util::Vec3 albedo(float texel_x, float texel_y) const = 0;
virtual util::Vec3 emission(float texel_x, float texel_y) const = 0;
const util::Vec3& n) const = 0;
virtual bool scatter() const = 0;
};
static std::random_device rd;
static std::mt19937 gen(rd());
static std::uniform_real_distribution<> dis(-1.0, 1.0);
util::Vec3 rand_vec3();
bool in_circle(const util::Vec3& v);
util::Vec3 rand_vec3_in_circle(float r);