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#pragma once
#include "Material.h"
#include "Sampler.h"
namespace material {
class BackgroundMaterial : public Material
{
public:
BackgroundMaterial (const std::shared_ptr<util::Sampler>& texture);
BackgroundMaterial (const util::Vec3& color);
util::Vec3 albedo (float texel_x, float texel_y);
util::Vec3 emission (float texel_x, float texel_y);
util::Vec3 scattered_d (const util::Vec3& d, const util::Vec3& n);
bool scatter ();
private:
std::shared_ptr<util::Sampler> texture_;
};
}