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#include "../tools/Vec3.h"
#include "texture/Constant.h"
DiffuseMaterial::DiffuseMaterial(
const std::shared_ptr<util::Sampler>& albedo_texture,
const std::shared_ptr<util::Sampler>& emission_texture)
: albedo_texture(albedo_texture), emission_texture(emission_texture) {
DiffuseMaterial::DiffuseMaterial(
const std::shared_ptr<util::Sampler>& albedo_texture)
: albedo_texture(albedo_texture),
emission_texture(
std::make_shared<Constant>(Constant(util::Vec3(0, 0, 0)))) {
}
DiffuseMaterial::DiffuseMaterial(const util::Vec3& color)
: albedo_texture(std::make_shared<Constant>(Constant(color))),
emission_texture(
std::make_shared<Constant>(Constant(util::Vec3(0, 0, 0)))) {
util::Vec3 DiffuseMaterial::albedo(float texel_x, float texel_y) {
return albedo_texture->color(texel_x, texel_y);
util::Vec3 DiffuseMaterial::emission(float texel_x, float texel_y) {
return emission_texture->color(texel_x, texel_y);
util::Vec3 DiffuseMaterial::scattered_d(const util::Vec3& d,
const util::Vec3& n) {
return n + rand_vec3_in_circle(1);