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#include "../material/Material.h"
#include "../tools/Vec3.h"
Group::Group(const util::Transformation& transform)
: shapeList(std::vector<std::shared_ptr<Shape>>()), transform(transform) {
}
Group::Group(const util::Mat4& matrix)
: shapeList(std::vector<std::shared_ptr<Shape>>()),
transform(util::Transformation(matrix)) {
std::shared_ptr<cam::Hit> Group::intersect(const cam::Ray& r) const {
cam::Ray imagR(transform.fromWorld.transformPoint(r.x0),
transform.fromWorld.transformDir(r.d), r.tmin, r.tmax,
r.normalize);
for (std::shared_ptr<Shape> s : shapeList) {
std::shared_ptr<cam::Hit> temp = s->intersect(imagR);
if (temp != nullptr) {
if (result == nullptr) {
result = temp;
} else if (result->t > temp->t) {
result = temp;
}
}
}
if (result != nullptr) {
result = std::make_shared<cam::Hit>(
cam::Hit(transform.toWorld.transformPoint(result->hit),
transform.toWorldN.transformDir(result->n), result->t,
result->material));
}
return result;
util::AxisAlignedBoundingBox Group::bounds() const {
return util::AxisAlignedBoundingBox();
}
void Group::add(const std::shared_ptr<Shape>& shape) {
shapeList.push_back(shape);
void Group::rebuildBoundingVolume() {
util::AxisAlignedBoundingBox bb = shapeList[0]->bounds();
for (auto shape_bb : shapeList) {
bb = bb + shape_bb->bounds();
}
boundingVolume = bb;
}