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#include "Light.h"
#include "Shape.h"
class Sphere : public Light, public Shape {
public:
Sphere(float radius, const std::shared_ptr<material::Material>& material);
std::pair<float, float> texture_coordinates(
const util::Vec3& pos) const override;
util::AxisAlignedBoundingBox bounds() const override;
util::SurfacePoint sampleLight(const cam::Hit& h) const override;
util::Vec3 calculateLightEmission(const util::SurfacePoint& p,
const util::Vec3& d) const override;
private:
std::shared_ptr<material::Material> material;
const float radius;