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#include "camera/Ray.h"
#include "material/BackgroundMaterial.h"
#include "material/DiffuseMaterial.h"
#include "material/texture/Constant.h"
#include "sampling/Image.h"
#include "sampling/Scene.h"
#include "shape/Background.h"
#include "shape/CirclePlane.h"
#include "testing/Testing.h"
#include "tools/Mat4.h"
#include <fstream>
#include <iostream>
#include <math.h>
using namespace material;
using namespace util;
using namespace test;
using namespace cam;
using namespace shapes;
using namespace std;
void writeBmp(const char* filename, Image img)
{
int width = img.width; // Width of the image
int height = img.height; // Height of the image
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int horizontalBytes; // Horizontal bytes to add, so the pixelarrays width is a multiple of 4
horizontalBytes = 4 - ((width * 3) % 4);
if (horizontalBytes == 4)
horizontalBytes = 0;
int pixelArraySize; // The size of the pixelArray
pixelArraySize = ((width * 3) + horizontalBytes) * height;
// Headers
int header[12];
// Bitmap file header
char bb = 'B'; // bfType
char mm = 'M';
header[0] = pixelArraySize + 54; // bfSize
header[1] = 0; // bfReserved
header[2] = 54; // bfOffbits
// Bitmap information header
header[3] = 40; // biSize
header[4] = width; // biWidth
header[5] = height; // biHeight
short biPLanes = 1; // biPlanes
short biBitCount = 24; // biBitCount
header[6] = 0; // biCompression
header[7] = pixelArraySize; // biSizeImage
header[8] = 0; // biXPelsPerMeter
header[9] = 0; // biYPelsPerMeter
header[10] = 0; // biClrUsed
header[11] = 0; // biClrImportant
ofstream ofile(filename, std::ios::binary);
// Write the header in the right order
// bfType, ...
ofile.write(&bb, sizeof(bb));
ofile.write(&mm, sizeof(mm));
// ... bfSize, BfReserved, bfOffbits, biSize, biWidth, bitHeight, ...
for (int i = 0; i < 6; i++) {
ofile.write((char*)&header[i], sizeof(header[i]));
}
// ... biPlanes, bitBitCount, ...
ofile.write((char*)&biPLanes, sizeof(biPLanes));
ofile.write((char*)&biBitCount, sizeof(biBitCount));
// ... biCompression, biSizeImage, biXPelsPerMeter, biYPelsPerMeter, biClrUsed, biClrImportant
for (int i = 6; i < 12; i++) {
ofile.write((char*)&header[i], sizeof(header[i]));
}
// The colors can only have a value from 0 to 255, so a char is enough to store them
char blue, green, red;
// Bmp is written from top to bottom
for (int y = height - 1; y >= 0; y--) {
for (int x = 0; x <= width - 1; x++) {
red = ((img[{ x, y }][0]) * 255);
green = ((img[{ x, y }][1]) * 255);
blue = ((img[{ x, y }][2]) * 255);
//bmp colors are bgr not rgb
char bgr[3] = { blue, green, red };
for (int i = 0; i < 3; i++) {
char c0 = (bgr[i] & 0x00FF);
//char c8 = ((bgr[i] & (unsigned int)0xFF00) >> 8);
ofile.write(&c0, sizeof(c0));
//ofile.write (&c8, sizeof (c8));
}
}
// If needed add extra bytes after each row
if (horizontalBytes != 0) {
char null;
for (int n = 0; n < horizontalBytes; n++) {
ofile.write(&null, sizeof(null));
}
}
}
ofile.close();
}
void printBits(void const* const ptr, size_t const size)
{
unsigned char* b = (unsigned char*)ptr;
unsigned char byte;
int i, j;
for (i = size - 1; i >= 0; i--) {
for (j = 7; j >= 0; j--) {
byte = (b[i] >> j) & 1;
printf("%u", byte);
}
printf("\n");
}
puts("");
}
int main()
{
//Image img = Image (100, 100);
Mat4 ident;
Mat4 camm = translate(Vec3(0, 1, 3));
//Mat4 group22Mat = rotate (Vec3 (1, 0, 0), 0);
CamObs obs(camm, M_PI / 2, 500, 500);
shared_ptr<Group> group = make_shared<Group>(ident);
BackgroundMaterial bg_colo(Vec3(1, 1, 1));
Background bg(make_shared<BackgroundMaterial>(bg_colo));
shared_ptr<Group> circplane_group = make_shared<Group>(ident);
DiffuseMaterial circ_colo(Vec3(0, 1, 0.5));
CirclePlane circ(10, make_shared<DiffuseMaterial>(circ_colo));
circplane_group->add(make_shared<CirclePlane>(circ));
shared_ptr<Group> sphere_group = make_shared<Group>(translate(Vec3(0, 1, 0)));
DiffuseMaterial sphere_colo(Vec3(1, 0, 0));
Sphere sphere(0.5, make_shared<DiffuseMaterial>(sphere_colo));
sphere_group->add(make_shared<Sphere>(sphere));
group->add(make_shared<Background>(bg));
group->add(circplane_group);
group->add(sphere_group);
auto sc = std::make_shared<Scene>(Scene(group, obs, 3));
Image img = raytrace(obs, sc, n * n);
writeBmp("results/test.bmp", img);