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shapes::Background::Background(const std::shared_ptr<material::Material>& material)
std::shared_ptr<cam::Hit> shapes::Background::intersect(const cam::Ray& r)
return std::make_shared<cam::Hit>(cam::Hit(r(std::numeric_limits<float>::infinity()), util::Vec3(0, 0, 0), std::numeric_limits<float>::infinity(), material));