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Background.cpp 399 B
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#include "Background.h"
#include <limits>

shapes::Background::Background(const std::shared_ptr<material::Material>& material)
    : material(material)
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std::shared_ptr<cam::Hit> shapes::Background::intersect(const cam::Ray& r)
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{
    return std::make_shared<cam::Hit>(cam::Hit(r(std::numeric_limits<float>::infinity()), util::Vec3(0, 0, 0), std::numeric_limits<float>::infinity(), material));
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}