Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
C
CppRaytracer
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Container Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Yoel
CppRaytracer
Commits
57e85122
Commit
57e85122
authored
4 years ago
by
Yoel
Browse files
Options
Downloads
Patches
Plain Diff
Added hierarch stuff
parent
e457f128
No related branches found
No related tags found
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
RayTracer/shape/TriangleMesh.cpp
+58
-22
58 additions, 22 deletions
RayTracer/shape/TriangleMesh.cpp
RayTracer/shape/TriangleMesh.h
+4
-2
4 additions, 2 deletions
RayTracer/shape/TriangleMesh.h
with
62 additions
and
24 deletions
RayTracer/shape/TriangleMesh.cpp
+
58
−
22
View file @
57e85122
...
...
@@ -2,43 +2,38 @@
#include
"TriangleMesh.h"
#include
<cassert>
#include
<sstream>
#include
<string>
#include
"../tools/ObjectLoader.h"
namespace
shapes
{
// Only a test constructor. Can not be used for actual rendering
TriangleMesh
::
TriangleMesh
(
std
::
vector
<
Triangle
>
triangles
)
:
triangles
(
triangles
),
material
(
nullptr
),
hierarchy
(
Group
(
util
::
identity
()))
{
hierarchy
(
Group
(
util
::
identity
()
,
false
))
{
}
TriangleMesh
::
TriangleMesh
(
std
::
istream
&
in
,
const
std
::
shared_ptr
<
material
::
Material
>&
mat
erial
)
:
material
(
mat
erial
),
hierarchy
(
Group
(
util
::
identity
()))
{
const
std
::
shared_ptr
<
material
::
Material
>&
mat
)
:
material
(
mat
),
hierarchy
(
Group
(
util
::
identity
()
,
false
))
{
triangles
=
util
::
loadObj
(
in
,
material
);
hierarchy
.
setBounds
(
initBB
());
std
::
vector
<
std
::
shared_ptr
<
Shape
>>
v
;
for
(
auto
tri
:
triangles
)
v
.
push_back
(
std
::
make_shared
<
Triangle
>
(
tri
));
hierarch
(
hierarchy
,
v
,
100
);
}
std
::
optional
<
cam
::
Hit
>
TriangleMesh
::
intersect
(
const
cam
::
Ray
&
r
)
const
{
std
::
optional
<
cam
::
Hit
>
result
=
std
::
nullopt
;
for
(
auto
tri
:
triangles
)
{
// if (tri.bounds().intersects(r)) {
std
::
optional
<
cam
::
Hit
>
temp
=
tri
.
intersect
(
r
);
if
(
temp
)
{
if
(
r
.
in_range
(
temp
->
scalar
()))
{
if
(
!
result
)
{
result
=
temp
;
}
else
if
(
result
->
scalar
()
>
temp
->
scalar
())
{
result
=
temp
;
}
}
}
//}
}
return
result
;
if
(
hierarchy
.
bounds
().
intersects
(
r
))
{
// std::cout << "In Intersect" << std::endl;
auto
hit
=
hierarchy
.
intersect
(
r
);
return
hit
;
}
else
return
std
::
nullopt
;
}
util
::
AxisAlignedBoundingBox
TriangleMesh
::
bounds
()
const
{
return
util
::
AxisAlignedBoundingBox
(
util
::
Vec3
(
-
2
),
util
::
Vec3
(
2
)
);
return
hierarchy
.
bounds
(
);
}
util
::
SurfacePoint
TriangleMesh
::
sampleLight
()
const
{
...
...
@@ -50,7 +45,48 @@ util::Vec3 TriangleMesh::calculateLightEmission(const util::SurfacePoint& p,
}
util
::
AxisAlignedBoundingBox
TriangleMesh
::
initBB
()
{
util
::
AxisAlignedBoundingBox
init
=
triangles
[
0
].
bounds
();
for
(
auto
tri
:
triangles
)
init
+
tri
.
bounds
();
for
(
auto
tri
:
triangles
)
init
=
init
+
tri
.
bounds
();
return
init
;
}
void
hierarch
(
Group
&
group
,
std
::
vector
<
std
::
shared_ptr
<
Shape
>>&
v
,
size_t
depth
)
{
for
(
auto
tri_ptr
:
v
)
assert
(
group
.
bounds
().
contains
(
tri_ptr
->
bounds
()));
if
(
depth
==
0
)
return
;
auto
bb_pair
=
util
::
splitAABB
(
group
.
bounds
());
Group
left
(
util
::
identity
(),
false
);
left
.
setBounds
(
bb_pair
[
0
]);
Group
right
(
util
::
identity
(),
false
);
right
.
setBounds
(
bb_pair
[
1
]);
std
::
vector
<
std
::
shared_ptr
<
Shape
>>
left_non_leaves
;
std
::
vector
<
std
::
shared_ptr
<
Shape
>>
right_non_leaves
;
for
(
auto
tri_ptr
:
v
)
{
if
(
left
.
bounds
().
contains
(
tri_ptr
->
bounds
()))
{
left
.
add
(
tri_ptr
);
left_non_leaves
.
push_back
(
tri_ptr
);
}
else
if
(
right
.
bounds
().
contains
(
tri_ptr
->
bounds
()))
{
right
.
add
(
tri_ptr
);
right_non_leaves
.
push_back
(
tri_ptr
);
}
else
{
assert
(
left
.
bounds
().
partiallyContains
(
tri_ptr
->
bounds
()));
assert
(
right
.
bounds
().
partiallyContains
(
tri_ptr
->
bounds
()));
group
.
add
(
tri_ptr
);
}
}
v
.
clear
();
std
::
cout
<<
depth
<<
" Left: "
<<
left
.
shapeList
.
size
()
<<
std
::
endl
;
std
::
cout
<<
depth
<<
" Right: "
<<
right
.
shapeList
.
size
()
<<
std
::
endl
;
std
::
cout
<<
depth
<<
" Middle: "
<<
group
.
shapeList
.
size
()
<<
std
::
endl
;
size_t
hierarch_min_cluster_size
=
1
;
if
(
left
.
shapeList
.
size
()
>=
hierarch_min_cluster_size
)
{
group
.
add
(
left
);
hierarch
(
left
,
left_non_leaves
,
depth
-
1
);
}
if
(
right
.
shapeList
.
size
()
>=
hierarch_min_cluster_size
)
{
group
.
add
(
right
);
hierarch
(
right
,
right_non_leaves
,
depth
-
1
);
}
}
}
// namespace shapes
This diff is collapsed.
Click to expand it.
RayTracer/shape/TriangleMesh.h
+
4
−
2
View file @
57e85122
...
...
@@ -13,7 +13,7 @@ class TriangleMesh : public Light, public Shape {
public:
TriangleMesh
(
std
::
vector
<
Triangle
>
triangles
);
TriangleMesh
(
std
::
istream
&
in
,
const
std
::
shared_ptr
<
material
::
Material
>&
mat
erial
);
const
std
::
shared_ptr
<
material
::
Material
>&
mat
);
std
::
optional
<
cam
::
Hit
>
intersect
(
const
cam
::
Ray
&
r
)
const
override
;
util
::
AxisAlignedBoundingBox
bounds
()
const
override
;
...
...
@@ -24,9 +24,11 @@ class TriangleMesh : public Light, public Shape {
public:
std
::
shared_ptr
<
material
::
Material
>
material
;
std
::
vector
<
Triangle
>
triangles
;
Group
hierarchy
;
private:
Group
hierarchy
;
util
::
AxisAlignedBoundingBox
initBB
();
};
void
hierarch
(
Group
&
group
,
std
::
vector
<
std
::
shared_ptr
<
Shape
>>&
v
,
size_t
depth
=
5
);
}
// namespace shapes
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment