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Yoel
CppRaytracer
Commits
a0287c6c
Commit
a0287c6c
authored
4 years ago
by
Yoel
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parent
57e85122
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RayTracer/Main.cpp
+89
-151
89 additions, 151 deletions
RayTracer/Main.cpp
with
89 additions
and
151 deletions
RayTracer/Main.cpp
+
89
−
151
View file @
a0287c6c
...
...
@@ -3,19 +3,30 @@
#include
<math.h>
#include
<time.h>
#include
<cassert>
#include
<filesystem>
#include
<fstream>
#include
<iostream>
#include
<sstream>
#include
<vector>
#include
"material/BackgroundMaterial.h"
#include
"material/DiffuseMaterial.h"
#include
"material/ReflectiveMaterial.h"
#include
"material/texture/Constant.h"
#include
"sampling/Image.h"
#include
"sampling/Scene.h"
#include
"shape/Background.h"
#include
"shape/CirclePlane.h"
#include
"shape/Group.h"
#include
"shape/LightSingleGroup.h"
#include
"shape/RectanglePlane.h"
#include
"shape/ShapeSingleGroup.h"
#include
"shape/Sphere.h"
#include
"shape/TriangleMesh.h"
#include
"testing/Testing.h"
#include
"tools/Mat4.h"
#include
"tools/ObjectLoader.h"
#include
"tools/Random.h"
using
namespace
material
;
using
namespace
util
;
...
...
@@ -24,155 +35,82 @@ using namespace cam;
using
namespace
shapes
;
using
namespace
std
;
void
writeBmp
(
const
char
*
filename
,
Image
img
)
{
int
width
=
img
.
width
;
// Width of the image
int
height
=
img
.
height
;
// Height of the image
int
horizontalBytes
;
// Horizontal bytes to add, so the pixelarrays width
// is a multiple of 4
horizontalBytes
=
4
-
((
width
*
3
)
%
4
);
if
(
horizontalBytes
==
4
)
horizontalBytes
=
0
;
int
pixelArraySize
;
// The size of the pixelArray
pixelArraySize
=
((
width
*
3
)
+
horizontalBytes
)
*
height
;
// Headers
int
header
[
12
];
// Bitmap file header
char
bb
=
'B'
;
// bfType
char
mm
=
'M'
;
header
[
0
]
=
pixelArraySize
+
54
;
// bfSize
header
[
1
]
=
0
;
// bfReserved
header
[
2
]
=
54
;
// bfOffbits
// Bitmap information header
header
[
3
]
=
40
;
// biSize
header
[
4
]
=
width
;
// biWidth
header
[
5
]
=
height
;
// biHeight
short
biPLanes
=
1
;
// biPlanes
short
biBitCount
=
24
;
// biBitCount
header
[
6
]
=
0
;
// biCompression
header
[
7
]
=
pixelArraySize
;
// biSizeImage
header
[
8
]
=
0
;
// biXPelsPerMeter
header
[
9
]
=
0
;
// biYPelsPerMeter
header
[
10
]
=
0
;
// biClrUsed
header
[
11
]
=
0
;
// biClrImportant
ofstream
ofile
(
filename
,
std
::
ios
::
binary
);
// Write the header in the right order
// bfType, ...
ofile
.
write
(
&
bb
,
sizeof
(
bb
));
ofile
.
write
(
&
mm
,
sizeof
(
mm
));
// ... bfSize, BfReserved, bfOffbits, biSize, biWidth, bitHeight, ...
for
(
int
i
=
0
;
i
<
6
;
i
++
)
{
ofile
.
write
((
char
*
)
&
header
[
i
],
sizeof
(
header
[
i
]));
}
// ... biPlanes, bitBitCount, ...
ofile
.
write
((
char
*
)
&
biPLanes
,
sizeof
(
biPLanes
));
ofile
.
write
((
char
*
)
&
biBitCount
,
sizeof
(
biBitCount
));
// ... biCompression, biSizeImage, biXPelsPerMeter, biYPelsPerMeter,
// biClrUsed, biClrImportant
for
(
int
i
=
6
;
i
<
12
;
i
++
)
{
ofile
.
write
((
char
*
)
&
header
[
i
],
sizeof
(
header
[
i
]));
}
// The colors can only have a value from 0 to 255, so a char is enough to
// store them
char
blue
,
green
,
red
;
// Bmp is written from top to bottom
for
(
int
y
=
height
-
1
;
y
>=
0
;
y
--
)
{
for
(
int
x
=
0
;
x
<=
width
-
1
;
x
++
)
{
red
=
((
img
[{
x
,
y
}][
0
])
*
255
);
green
=
((
img
[{
x
,
y
}][
1
])
*
255
);
blue
=
((
img
[{
x
,
y
}][
2
])
*
255
);
// bmp colors are bgr not rgb
char
bgr
[
3
]
=
{
blue
,
green
,
red
};
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
char
c0
=
(
bgr
[
i
]
&
0x00FF
);
// char c8 = ((bgr[i] & (unsigned int)0xFF00) >> 8);
ofile
.
write
(
&
c0
,
sizeof
(
c0
));
// ofile.write (&c8, sizeof (c8));
}
}
// If needed add extra bytes after each row
if
(
horizontalBytes
!=
0
)
{
char
null
;
for
(
int
n
=
0
;
n
<
horizontalBytes
;
n
++
)
{
ofile
.
write
(
&
null
,
sizeof
(
null
));
}
}
}
ofile
.
close
();
}
void
printBits
(
void
const
*
const
ptr
,
size_t
const
size
)
{
unsigned
char
*
b
=
(
unsigned
char
*
)
ptr
;
unsigned
char
byte
;
int
i
,
j
;
for
(
i
=
size
-
1
;
i
>=
0
;
i
--
)
{
for
(
j
=
7
;
j
>=
0
;
j
--
)
{
byte
=
(
b
[
i
]
>>
j
)
&
1
;
printf
(
"%u"
,
byte
);
}
printf
(
"
\n
"
);
}
puts
(
""
);
}
void
print_AABB
(
string
x
,
shared_ptr
<
Shape
>
shape
)
{
cout
<<
x
<<
shape
->
bounds
().
minBound
()
<<
shape
->
bounds
().
maxBound
()
<<
endl
;
}
int
main
()
{
cout
<<
"Start"
<<
endl
;
// Image img = Image (100, 100);
Mat4
ident
;
Mat4
camm
=
translate
(
Vec3
(
0
,
1
,
3
));
// Mat4 group22Mat = rotate (Vec3 (1, 0, 0), 0);
CamObs
obs
(
camm
,
M_PI
/
2
,
500
,
500
);
auto
bg_colo
=
make_shared
<
BackgroundMaterial
>
(
Vec3
(
1
,
1
,
1
));
auto
circ_colo
=
make_shared
<
DiffuseMaterial
>
(
Vec3
(
0
,
1
,
0.5
));
auto
sphere_colo
=
make_shared
<
DiffuseMaterial
>
(
Vec3
(
1
,
0
,
0
));
Group
group
(
ident
);
Group
shape_group
(
ident
);
auto
background
=
shapeGroup
(
ident
,
make_shared
<
Background
>
(
bg_colo
));
auto
circ
=
shapeGroup
(
translate
(
Vec3
(
0
,
2
,
0
)),
make_shared
<
CirclePlane
>
((
float
)
10
,
circ_colo
));
auto
sphere
=
shapeGroup
(
translate
(
Vec3
(
0
,
3
,
0
)),
make_shared
<
Sphere
>
((
float
)
0.5
,
sphere_colo
));
shape_group
.
add
(
sphere
);
shape_group
.
add
(
circ
);
print_AABB
(
"ShapeGroup: "
,
make_shared
<
Group
>
(
shape_group
));
print_AABB
(
"Sphere: "
,
make_shared
<
Group
>
(
sphere
));
group
.
add
(
shape_group
);
auto
sc
=
std
::
make_shared
<
Scene
>
(
Scene
(
group
,
Background
(
bg_colo
),
obs
,
3
));
size_t
n
=
4
;
clock_t
clkStart
;
clock_t
clkFinish
;
cout
<<
"Start render"
<<
endl
;
clkStart
=
clock
();
Image
img
=
raytrace
(
4
,
obs
,
sc
,
n
*
n
);
clkFinish
=
clock
();
cout
<<
"Start imaging"
<<
endl
;
writeBmp
(
"results/test.bmp"
,
img
);
cout
<<
"End"
<<
endl
;
std
::
cout
<<
clkFinish
-
clkStart
;
test
::
vec3_test
();
test
::
mat4_test
();
test
::
ray_test
();
test
::
shape_test
();
if
(
true
)
{
cout
<<
"Start"
<<
endl
;
// Image img = Image (100, 100);
Mat4
ident
;
#if true
Mat4
camm
=
rotate
(
Vec3
(
1
,
0
,
0
),
-
45
)
*
rotate
(
Vec3
(
1
,
0
,
0
),
0
)
*
translate
(
Vec3
(
0
,
3
,
3
));
#else
Mat4
camm
=
rotate
(
Vec3
(
1
,
0
,
0
),
-
90
)
*
rotate
(
Vec3
(
1
,
0
,
0
),
0
)
*
translate
(
Vec3
(
0
,
3
,
0
));
#endif
CamObs
obs
(
camm
,
M_PI
/
2
,
500
,
500
);
auto
bg_colo
=
make_shared
<
BackgroundMaterial
>
(
Vec3
(
0.1
));
auto
light_colo
=
make_shared
<
DiffuseMaterial
>
(
make_shared
<
Constant
>
(
Vec3
(
1
,
0
,
0
)),
make_shared
<
Constant
>
(
Vec3
(
1
,
0
,
0
)));
auto
circ_colo
=
make_shared
<
DiffuseMaterial
>
(
Vec3
(
0.3
));
auto
sphere_colo
=
make_shared
<
DiffuseMaterial
>
(
Vec3
(
0.5
));
auto
mirror_colo
=
make_shared
<
ReflectiveMaterial
>
(
Vec3
(
0.3
),
(
float
)
0
);
Group
group
(
ident
);
Group
shape_group
(
ident
);
auto
light
=
make_shared
<
CirclePlane
>
((
float
)
0.5
,
false
,
light_colo
);
auto
light_matrix
=
rotate
(
Vec3
(
0
,
0
,
1
),
-
90
)
*
translate
(
Vec3
(
-
1
,
0
,
0
));
auto
lightGroup
=
make_shared
<
LightSingleGroup
>
(
light_matrix
,
light
);
auto
circ
=
ShapeSingleGroup
(
translate
(
Vec3
(
0
,
-
1
,
2
)),
make_shared
<
RectanglePlane
>
((
float
)
4
,
(
float
)
2
,
false
,
circ_colo
));
auto
sphere
=
ShapeSingleGroup
(
translate
(
Vec3
(
0
,
0
,
0
)),
make_shared
<
Sphere
>
((
float
)
0.5
,
sphere_colo
));
// shape_group.add(circ);
// shape_group.add(sphere);
shape_group
.
add
(
ShapeSingleGroup
(
light_matrix
,
light
));
std
::
ifstream
is
(
"Tower_Base.obj"
);
auto
mesh
=
make_shared
<
TriangleMesh
>
(
is
,
sphere_colo
);
shape_group
.
add
(
ShapeSingleGroup
(
ident
,
mesh
));
/*for (auto pos : mesh->vertices) {
std::cout << pos.position << std::endl;
shape_group.add(
ShapeSingleGroup(translate(pos.position),
make_shared<Sphere>(0.2, sphere_colo)));
}
*/
group
.
add
(
shape_group
);
group
.
add
(
make_shared
<
Background
>
(
bg_colo
));
std
::
vector
<
std
::
shared_ptr
<
Light
>>
lights
=
{
lightGroup
};
auto
sc
=
std
::
make_shared
<
Scene
>
(
Scene
(
group
,
lights
,
obs
,
8
));
size_t
n
=
3
;
clock_t
clkStart
;
clock_t
clkFinish
;
cout
<<
"Start render"
<<
endl
;
clkStart
=
clock
();
Image
img
=
raytrace
(
4
,
obs
,
sc
,
n
*
n
);
clkFinish
=
clock
();
cout
<<
"Start imaging"
<<
endl
;
writeBmp
(
"results/aaa.bmp"
,
img
);
cout
<<
"End"
<<
endl
;
std
::
cout
<<
clkFinish
-
clkStart
;
}
else
if
(
false
)
{
// test::vec3_test();
// test::mat4_test();
// test::ray_test();
// test::shape_test();
test
::
axisalignedboundingbox_test
();
}
else
{
}
};
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