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#include "client.hpp"
#include "definitions.hpp"
#include "server.hpp"
#include <cstdio>
#include <unistd.h>
Client::Client() : sock(), serverAddr() {
sock = socket(AF_INET, SOCK_STREAM, 0);
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(DEFAULT_PORT);
inet_aton(DEFAULT_IP, &serverAddr.sin_addr);
}
Client::Client(const std::string &addr, const int &port) {
sock = socket(AF_INET, SOCK_STREAM, 0);
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(port);
inet_aton(addr.c_str(), &serverAddr.sin_addr);
int rc = connect(sock, (struct sockaddr *)&serverAddr, sizeof(serverAddr));
if (rc < 0) {
perror("connect() failed");
}
int Client::disconnectFromServer() {
int rc = close(sock);
if (rc < 0) {
perror("disconnect() failed");
}
return rc;
}
uint16_t Client::sendMessage(const std::string &msg) {
auto bytes = send(sock, msg.c_str(), strlen(msg.c_str()) + 1, 0);
return bytes;
int nbytesrecv = recv(sock, inputBuffer, INPUT_BUFFER_SIZE, 0);
if (nbytesrecv <= 0) {
if (nbytesrecv == 0) {
} else {
perror("recv() failed");
}
close(sock);
bzero(&inputBuffer, INPUT_BUFFER_SIZE);
return nbytesrecv;
}
void Client::onReceive(receiveCallbackType fn) {
if (onReceiveCB != nullptr)
onReceiveCB = fn;