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import { IAuth, IGame } from "@/types/types"
import { getImageURL } from "./utils"
const TWITCH_AUTH_BASE_URL = process.env.TWITCH_AUTH_BASE_URL ?? ''

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const IGDB_BASE_URL = process.env.IGDB_BASE_URL ?? ''
const CLIENT_ID = process.env.TWITCH_CLIENT_ID ?? ''
const CLIENT_SECRET = process.env.TWITCH_CLIENT_SECRET ?? ''
let _auth: IAuth
let _lastUpdate = 0
// fetches a new token if the current one is expired
async function getToken(): Promise<IAuth> {
if (!_auth || Date.now() - _lastUpdate > _auth.expires_in) {
const url = new URL(`${TWITCH_AUTH_BASE_URL}/token`)

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url.searchParams.set('client_id', CLIENT_ID)
url.searchParams.set('client_secret', CLIENT_SECRET)
url.searchParams.set('grant_type', 'client_credentials')
const response = await fetch(url, { method: 'POST' })
_auth = await response.json() as IAuth
_lastUpdate = Date.now()
}
return _auth
}
// fetches the top 200 games with a rating of 96 or higher
export async function getGames(offset = 0): Promise<IGame[]> {

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const auth = await getToken()
const url = new URL(`${IGDB_BASE_URL}/games`)
const response = await fetch(url, {
method: 'POST',
headers: {
'Client-ID': CLIENT_ID,
'Authorization': `Bearer ${auth.access_token}`
},
body: `fields name, cover.*; limit 200; offset ${offset};
sort total_rating desc; where total_rating_count > 200
& cover != null & total_rating != null & rating != null;`

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})
const games = await response.json() as IGame[]
games.forEach(game => {
game.cover.url = getImageURL(game.cover.image_id, 'cover_big')
})
return games
}
// fetches a single game by id
export async function getGame(id: number): Promise<IGame[]> {
const auth = await getToken()
const url = new URL(`${IGDB_BASE_URL}/games`)
const response = await fetch(url, {
method: 'POST',
headers: {
'Client-ID': CLIENT_ID,
'Authorization': `Bearer ${auth.access_token}`
},
body: `fields name, cover.*, summary; where cover != null; where id = ${id};`
})
const games = await response.json() as IGame[]
games.forEach(game => {
game.cover.url = getImageURL(game.cover.image_id, 'cover_big')
})
return games
}