- Dec 28, 2021
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Marc Aurel Störmer authored
- Update build settings - Create Testscene - Record sample AudioLog - Create simple ProBuilder environment - Save project
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Marc Aurel Störmer authored
- Will be played randomly with each swimming movement
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Marc Aurel Störmer authored
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Marc Aurel Störmer authored
- So players can see where to hold the scanner to scan an object
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Marc Aurel Störmer authored
- Will be played randomly when an object is scanned
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Marc Aurel Störmer authored
- AudioLogs are played during the scan - The scan method of ScannableObjects is called (still under development) - Works via OnTriggerEnter
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Marc Aurel Störmer authored
- Play one or more AudioClips (in 3D space)
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