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#include "Ray.h"
#include "Vec3.h"
namespace cam {
Ray::Ray (const util::Vec3& x0, const util::Vec3& d, float tmin, float tmax, bool normalize) :x0_ (x0), tmin_ (tmin), tmax_ (tmax), normalize_ (normalize)
{
if (normalize_)
d_ = d.normalize ();
else
d_ = d;
}
util::Vec3 Ray::operator()(float t) const {
return x0_ + (d_ * t);
}
bool Ray::in_range(float t) const {
return t <= tmax_ && t >= tmin_;
}
std::ostream& operator<<(std::ostream& os, const cam::Ray& rhs)
{
os << "(" << rhs.x0_ << " " << rhs.d_ << ")";
return os;
}
}