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Hit::Hit(const util::Vec3& hit, const util::Vec3& n,
const std::pair<float, float>& uv, float t,
float Hit::scalar() const {
return t;
}
std::ostream& operator<<(std::ostream& os, const cam::Hit& rhs) {
os << "(" << rhs.point() << " " << rhs.normal() << " " << rhs.scalar()
<< ")";
return os;
}