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class Scene : public util::Sampler {
public:
Scene(std::shared_ptr<shapes::Shape> group, cam::CamObs cam, size_t depth);
util::Vec3 color(float x, float y) const override;
util::Vec3 calculateRadiance(const cam::Ray& r, size_t depth) const;
private:
std::shared_ptr<shapes::Shape> group;
cam::CamObs cam;
size_t depth;