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#include "client.hpp"
#include "definitions.hpp"
#include "server.hpp"
#include <cstdio>
#include <unistd.h>
Client::Client() : sock(), serverAddr() {
sock = socket(AF_INET, SOCK_STREAM, 0);
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(DEFAULT_PORT);
inet_aton(DEFAULT_IP, &serverAddr.sin_addr);
int rc = connect(sock, (struct sockaddr *)&serverAddr, sizeof(serverAddr));
if (rc < 0) {
perror("connect() failed");
return;
}
}
Client::Client(const std::string &addr, const int &port) {
sock = socket(AF_INET, SOCK_STREAM, 0);
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(port);
inet_aton(addr.c_str(), &serverAddr.sin_addr);
}
void Client::connectToServer() {
int rc = connect(sock, (struct sockaddr *)&serverAddr, sizeof(serverAddr));
if (rc < 0) {
perror("connect() failed");
return;
}
}
void Client::disconnectFromServer() { close(sock); }
uint16_t Client::sendMessage(const char *msg) {
return send(sock, msg, strlen(msg) + 1, 0);
}
wordle_de::Message Client::receiveMessage() {
int nbytesrecv = recv(sock, inputBuffer, INPUT_BUFFER_SIZE, 0);
if (nbytesrecv <= 0) {
if (nbytesrecv == 0) {
disconnectFromServer();
return msg;
} else {
perror("recv() failed");
}
close(sock);
msg.ParseFromString(inputBuffer);
bzero(&inputBuffer, INPUT_BUFFER_SIZE);