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import { calculateOffset, getImageURL } from "@/lib/utils"
import { IAuth, IGame } from "@/types/igdb-types"

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const TWITCH_AUTH_BASE_URL = env.TWITCH_AUTH_BASE_URL ?? ''
const IGDB_BASE_URL = env.IGDB_BASE_URL ?? ''

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const CLIENT_ID = env.TWITCH_CLIENT_ID ?? ''
const CLIENT_SECRET = env.TWITCH_CLIENT_SECRET ?? ''

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const limit = 100

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let _auth: IAuth
let _lastUpdate = 0
// fetches a new token if the current one is expired
async function getToken(): Promise<IAuth> {
if (!_auth || Date.now() - _lastUpdate > _auth.expires_in) {
const url = new URL(`${TWITCH_AUTH_BASE_URL}/token`)

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url.searchParams.set('client_id', CLIENT_ID)
url.searchParams.set('client_secret', CLIENT_SECRET)
url.searchParams.set('grant_type', 'client_credentials')
const response = await fetch(url, { method: 'POST' })
_auth = await response.json() as IAuth
_lastUpdate = Date.now()
}
return _auth
}
// fetches the top 200 games with a rating of 96 or higher
export async function getGames(page = 1, search?: string, category?: number, genre?: number, platform?: number[], sortby = "total_rating_count", order = "desc"): Promise<IGame[]> {
const auth = await getToken();
const url = new URL(`${IGDB_BASE_URL}/games`);
let offset = calculateOffset(page, limit);
const response = await fetch(url, {
method: 'POST',
headers: {
'Client-ID': CLIENT_ID,
'Authorization': `Bearer ${auth.access_token}`
},
body:
`fields name, cover.image_id; limit ${limit}; offset ${offset};
where total_rating_count > 3
& cover != null & total_rating != null & rating != null & age_ratings != null
& name ~ *"${search ? search : ""}"*
${category ? `& category = ${category}` : ""}
${genre ? `& genres = [${genre}]` : ""}
${platform ? `& platforms = (${platform.join(',')})` : ""}
;`
if (!response.ok) {
throw new Error(`Error fetching games: ${response.statusText}`);
}
const games: IGame[] = await response.json() as IGame[];

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games.forEach(game => {
game.cover.url = getImageURL(game.cover.image_id, 'cover_big');
});

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}
// fetches a single game by id
export async function getGame(id: number): Promise<IGame[]> {
const auth = await getToken()
const url = new URL(`${IGDB_BASE_URL}/games`)
const response = await fetch(url, {
method: 'POST',
headers: {
'Client-ID': CLIENT_ID,
'Authorization': `Bearer ${auth.access_token}`
},
body:
`fields *, cover.image_id, screenshots.image_id, involved_companies.company.name, genres.name, platforms.name;
limit 1; where total_rating_count > 3
& cover != null & total_rating != null & rating != null & age_ratings != null
& id = ${id};`

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})
if (!response.ok) {
throw new Error(`Error fetching game: ${response.statusText}`);
}

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const games = await response.json() as IGame[]
games.forEach(game => {
game.cover.url = getImageURL(game.cover.image_id, 'cover_big');
game.screenshots.forEach(screenshot => {
screenshot.url = getImageURL(screenshot.image_id, 'screenshot_big');
});
});